Sunday, May 16, 2010

Unreal Level design

Created with the help of the Eat3d tutorial

Creating Tileable textures and clubbed maps


Game Prop



Sculpting an organic creature


Sculpting an inorganic structure

Hard Surface Modelling

My Task involved modelling the nissan skyline gtr r34 and texturing it

Game prop

My task involved the creation of the model and diffuse map

Game Environment Structure Creation

My task involved the creation of the concept, model and diffuse map

Foliage And Shaders

My task involved modelling the plant and creating the normal, diffuse and specular maps.

Environments using Photographs

My task involved creating the building and texturing it for a racing game